Beyond STEM: A Narrative Review of STEAM Education's Impact on Creativity and Innovation (2020–2025)

Authors

  • Muhammad Rafiq-uz-Zaman Doctor of Philosophy in Education, Department of Education, The Islamia University of Bahawalpur, Punjab, Pakistan

DOI:

https://doi.org/10.63544/ijss.v4i4.175

Keywords:

STEAM Education, Creativity and Innovation, 21st-Century Skills, Interdisciplinary Learning, Educational Technology

Abstract

STEM education, although essential for building technical competencies, has faced criticism for its limited capacity to develop the innovation and creativity needed for the 21st century. STEAM education has emerged as a paradigm shift by embracing the Arts for developing comprehensive problem-solving, divergent thinking, and adaptability alongside analytical proficiency. This narrative review of research from 2020 onwards examines the consolidated evidence of published studies from 2020 to 2025 on the shift from STEM to STEAM education's effects on the innovation-readiness of learners. Complying with PRISMA guidelines, the present review examined 40 peer-reviewed articles to map the international landscape of STEAM research that reveals a predominant contribution from the USA, Spain, and other nations from Asia. The majority of the findings demonstrate convincingly that STEAM's project-based, transdisciplinary, and technology-facilitated teaching approaches substantially enhance the creative thinking, problem-solving capacity, motivation, and collaborative skills of learners across varying age groups and learning levels. CPACK and Design Thinking as crucial theoretical pillars are important in its effective implementation. Despite the fact that the evidence demonstrates the positive impact of STEAM, there is an existing need for successful curricular changes, continuous professional development of teachers, and effective investments in the development of digital infrastructure. It was concluded in this review that STEAM education has a considerable potential as a catalyst for preparing learners to engage with a more complex and innovation-driven world, and offers insights for potential directions to inform policy development and practical implementation.

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Author Biography

Muhammad Rafiq-uz-Zaman, Doctor of Philosophy in Education, Department of Education, The Islamia University of Bahawalpur, Punjab, Pakistan

Muhammad Rafiq-uz-Zaman is a doctoral researcher in Education at The Islamia University of Bahawalpur, Punjab, Pakistan. He currently serves as a teacher in the Government School Education Department, Bahawalnagar, Punjab, with over sixteen years of diverse experience in government and private sector institutions. He holds a Ph.D. from Islamia University of Bahawalpur (IUB), Punjab Pakistan and MPhil in Education from University of Agriculture Faisalabad, Master in Education and B.Ed. from “Allama Iqbal Open University, Islamabad”. In addition, he has earned master’s degrees in History and Urdu and Iqbaliat from IUB. His research expertise spans Skill-Based Education, Early Childhood Education, STEAM Education, Environmental Education, Teacher Education, Educational Leadership and Management, Artificial Intelligence, ICT in Education, and socio-educational issues. He has published extensively in peer-reviewed journals, including recent works on the Integrated Skill-Based Education Framework (ISEF), AI in school management, and STEAM education for early childhood. Dr. Rafiq-uz-Zaman has authored Multiple research articles, presented 16 papers at international conferences, and completed 12 reviews recognized by Web of Science. His academic contributions are available on ORCID, ResearchGate, SciProfiles, Semantic Scholar, and Google Scholar.

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Published

02-10-2025

How to Cite

Rafiq-uz-Zaman, M. (2025). Beyond STEM: A Narrative Review of STEAM Education’s Impact on Creativity and Innovation (2020–2025). Inverge Journal of Social Sciences, 4(4), 1–16. https://doi.org/10.63544/ijss.v4i4.175

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